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  You are in NeuroFeedback > Video Games
Go-No-Go vs. Video Games
 
EEG Neurofeedback training systems provide visual and auditory feedback of the measured state of brain activity. The purpose of this feedback is to identify and learn the differences between these different states of awareness.

Most EEG Neurofeedback systems provide a direct measurement and feedback of a particular brain wave pattern. In an attempt to make this feedback more engaging, some type of visual display or animation is used. When the trainee displays the appropriate brain state, the animation moves along a pre-determined path. One training system uses a Pac-Man display moving through a maze.  Others use a plane moving up and down on a computer screen, or flying through a canyon on a predetermined path. There is no interactivity or user control over the "game' itself.

 
Research Finds More Interactive is More Effective!
 
When the trainee displays the appropriate brain state, Pac-Man moves a space. When the trainee is not displaying the appropriate state, Pac-Man does not move. This type of feedback is called  "Go-No-Go" feedback. It was designed to provide a more interesting and engaging form of feedback, rather than simply looking a a frequency pattern, or a line or bar graph representing changes in brain activity. Although the "Go-No-Go" feedback is more interesting and engaging than watching a line tracing or a bar graph, people with attention problems quickly become bored and resistant to training.
 
Don't let your investment in a EEG Neurofeedback system become an expensive doorstop! 
 
Through years of experience, we have found that in order for the benefits of EEG Neurofeedback training to be realized, training needs to take place on a regular basis. If the trainee loses interest and becomes bored with the training task, then there is little opportunity to benefit. Watching a block moving up and falling back becomes a chore, just like doing homework. If the child loses interest in the training then the training becomes the source of another struggle.
 
Enter NASA and Video Games
 
The S.M.A.R.T. BrainGames EEG Neurofeedback system developed in concert with NASA uses off-the-shelf video games as the training format. Since the video games are highly engaging the trainee has no difficulty focusing on the training. Remember- in order for us to learn or acquire a new skill, the first and most important ingredient is paying attention. If we can not focus then learning can not take place.
 
But My Child Can Already Focus on Video Games- How will playing video game EEG Neurofeedback help? 
 

Other EEG Neurofeedback systems may claim that a low stimulation, "Go-No-Go" feedback is a better training modality because it teaches the individual how to focus during lower stimulation type environments like in the classroom or doing homework. What they are forgetting to tell you is that the benefits of EEG Neurofeedback are due to improvement in brain function. EEG Neurofeedback is like exercise, the more we exercise the more benefit we realize. The benefits of jogging are not confined to simply running faster. The benefits are improved muscle tone, cardiovascular fitness and increased vitality.

 The more one trains with EEG Neurofeedback, the more benefit in all areas. As brain function improves, the benefits externalize across all areas of life. The key ingredient in practice. The more practice the more benefit. How difficult is it for you to motivate your child to play a video game?

S.M.A.R.T. BrainGames and its parent company CyberLearning Technology, LLC are not affiliated with any other company claiming to use NASA technology and video games to improve attention. CyberLearning Technology has an exclusive license with NASA to provide this exciting technology to the public. Any company making such claims may be in violation of NASA's license.  

 

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